Dean Grey, is building digital communities of entrepreneurs, with his company Skylab Apps. Dean founded Skylab Apps in 2015 and has already had great success. In the creation of SKYLAB Apps, he redefined the most positive social addictive behaviors such as WhatsApp, YouTube, Recognition Walls, and Content on Demand. He then integrated them into one platform allowing influencers to easily chat, educate, reward, and train their audiences. Serving as a mobile gamified social platform, SKYLAB Apps is exclusively designed for influencers and brands to empower their fan base and facilitate change throughout the world. With Skylab, Dean has been able to bring together thousands of entrepreneurs, individuals, and companies all in one community.

Skylab’s Success

Skylab Apps is only two years old and already has a Gamified Platform that is native to IOS, Android, and a fully functional desktop experience that is intuitive and elegant. Skylab can even effectively serve the needs of different industries, because their product is so versatile. They manage to land some of the largest companies in the, Coaching Space, Lifestyle Brands, Content Marketers, Mobile Medical, and Tourism. Their client base has grown to over a dozen with each client’s gross revenues between $5 million and $12 billion dollars. Skylab Apps also has a waiting list of clients with over 1.3 million dollars in contract revenue. They’ve clearly found extreme success for only just being around for two years.

Dean Grey, Skylab Apps and the New Marketing World
Dean Grey, Skylab Apps and the New Marketing World

Dean Grey is tackling the tech Industry with the soul of a true entrepreneur. He founded Skylab Apps with a desire to be apart of the rapidly advancing tech world. He realized that creating a mobile application that incorporated gamification techniques would change how things had been previously done.

He discovered that one great use for gamification was in the workplace. It can be an asset in the workplace because it can provide employees with further work-related knowledge. This could be in regards to policies, standards, performance expectations, and so forth. Gamification makes learning about these various things actually fun and engaging, which in turn produces more educated and well-versed employees. Gamification can also help improve personnel engagement, due to the fact that it can make monotonous tasks more fun, thus motivating workers to do these tasks that they wouldn’t normally want to do. The beauty of using gamification in the workplace is that it can actually make-work feel new and interesting, thus providing an incentive and motivation to work and to do it well.

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